![]() Subassemblies are subsets of spacecraft, which can later be attached to other designs and re-used.Added a system to allow saving and loading of Sub-Assemblies.Overhauled the landing legs and gears, they now have proper shock-absorbing suspensions.Revised a lot of part values and descriptions, in preparation for them actually meaning something in the near future.Nose Cones now actually help with improving stability during atmospheric flight.The new mesh uses the same placement rules so it won't break ships that have it. Completely remodelled the Communotron 88-88 Comms Dish.Added a new deployable antenna, which is an intermediate model compared to the two original ones.Antennas consume massive amounts of power when transmitting.The antennas are now functional, and can be used to transmit science data back to Kerbin, if recovering the physical experiments is not an option.They all have their own experiments which enable them to log scientific data. The old science sensors now have a purpose.Also added experiments to many existing parts. Added new scientific parts, like the Materials Bay and the Mystery Goo™ Canister.Added a new dialog to show a breakdown of all scientific progress made after recovering a mission.Added a new dialog to show the results of experiments when reviewing the collected data.Experiments can (as all proper experiments must) be repeated over many different situations across the whole Solar System.Science experiments return results, which are different for each situation in which the experiment is performed.You can now collect surface samples while on EVA, and process them to do Science.Researching requires Science, which must be earned by performing experiments during your missions.R&D allows players to unlock parts (and later other stuff) by researching nodes on the Tech Tree (In Career Mode). ![]() Added the Research & Development Facility to the Space Center.Sandbox mode, of course, is also available from the start.Career Mode is now open! Although still very much under development, you can now start new Career saves.Upgraded debug menu allows parts and cfg files to be reloaded while the gameĮDIT: I built large plane with 8 engines capable for one-time jump into suborbital trajectory/.Optimization of Memory Usage (Approximately 30% average reduction in usage).Mods and stock parts can now have their own folders for organization.Added Game Database and repogrammed part loaders.Upgraded scene loader and refresh logic.Added Kerbal Knowledge base for vessel and planetary information.Vessel Filtering for the tracking station.The Editor now allows deleting or replacing the first part of your ship.The Editor no longer requires you to start with a command pod when building a ship.Flags are Moddable, Make your own flag!.Kerbals on Eva can plant flags with editable plaques.There's also a test project in case you want to add tests to your code.Customizable Flags for your space program ![]() Bear in mind that nobody likes to take a project where it's code looks like a dumpster. It's very important that the code is clean and documented so in case someone leaves, another programmer could take and maintain it. Please write the code as you were going to leave it, return after 1 year and you'd have to understand what you wrote. It will encourage us to do future releases, fix bugs and add new features ⭐ Please visit this page in the wiki to solve the most common issues with LMPĬonsider donating trough paypal if you like this project. Please check the wiki to see how to install, run, build or debug LMP among other things Support for groups/companies inside career and science modes.Cached QuickLZ for fast compression without generating garbage.Supports career and science modes (funds, science, strategies, etc are shared between all players).Every network message is cached in order to reduce the garbage collector spikes.Better creation of network messages so they are easier to modify and serialize. ![]()
0 Comments
Leave a Reply. |